[Author]
Author = Coffee Man
[Description]
Description = Trevor, I need you to run a small errand for me. I'm helping Franklin's friend kickstart an operation. Lamar heard that the Lost MC has a shipment of fresh weed or whatever, just a couple steps down your house. Can you get over there and take that shipment for us?
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1986.028
Objectives[0]positionY = 3812.478
Objectives[0]positionZ = 32.15437
Objectives[0]Heading = 200
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 11
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 21
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 17
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_box_wood03a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = False
Objectives[0]mission_Props[0]positionX = 527.908
Objectives[0]mission_Props[0]positionY = 3093.573
Objectives[0]mission_Props[0]positionZ = 39.47274
Objectives[0]mission_Props[0]rotationX = -0.009209489
Objectives[0]mission_Props[0]rotationY = -0.003033392
Objectives[0]mission_Props[0]rotationZ = 0.008060887
Objectives[0]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[0]ObjectiveNumber[0] = 10
Objectives[0]mission_Pickup_Props_Count = 7
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = 1986.029
Objectives[0]mission_Pickup_Props[0]positionY = 3812.595
Objectives[0]mission_Pickup_Props[0]positionZ = 31.65839
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -120
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 250
Objectives[0]mission_Pickup_Props[1]positionX = 1986.081
Objectives[0]mission_Pickup_Props[1]positionY = 3812.447
Objectives[0]mission_Pickup_Props[1]positionZ = 31.64494
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -70.00004
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 72
Objectives[0]mission_Pickup_Props[2]positionX = 1986.07
Objectives[0]mission_Pickup_Props[2]positionY = 3812.61
Objectives[0]mission_Pickup_Props[2]positionZ = 31.65396
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -70.00004
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = 1986.101
Objectives[0]mission_Pickup_Props[3]positionY = 3812.495
Objectives[0]mission_Pickup_Props[3]positionZ = 31.64474
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -70.00004
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[4]Value = 5
Objectives[0]mission_Pickup_Props[4]positionX = 1985.799
Objectives[0]mission_Pickup_Props[4]positionY = 3812.274
Objectives[0]mission_Pickup_Props[4]positionZ = 31.67231
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -140
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[5]Value = 18
Objectives[0]mission_Pickup_Props[5]positionX = 1986.085
Objectives[0]mission_Pickup_Props[5]positionY = 3812.646
Objectives[0]mission_Pickup_Props[5]positionZ = 31.65373
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -79.99997
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 10
Objectives[0]mission_Pickup_Props[6]positionX = 1986.07
Objectives[0]mission_Pickup_Props[6]positionY = 3812.489
Objectives[0]mission_Pickup_Props[6]positionZ = 31.64838
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -79.99997
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -828.0328
Objectives[1]positionY = 174.0933
Objectives[1]positionZ = 69.64068
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = LOWRIDER_START_MUSIC
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -830.0063
Objectives[2]positionY = 169.5376
Objectives[2]positionZ = 68.98814
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the Lost MC Hideout.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 520.6149
Objectives[3]positionY = 3095.758
Objectives[3]positionZ = 39.47503
Objectives[3]Heading = 1590
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 300
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -826.5677
Objectives[4]positionY = 180.264
Objectives[4]positionZ = 70.45706
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Find the Weed Crates.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 526.5599
Objectives[5]positionY = 3093.562
Objectives[5]positionZ = 39.46524
Objectives[5]Heading = 1615
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 2.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 14
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 513.9785
Objectives[5]mission_Actors[0]positionY = 3089.748
Objectives[5]mission_Actors[0]positionZ = 40.46517
Objectives[5]mission_Actors[0]Heading = 140
Objectives[5]mission_Actors[0]String_Name = g_m_y_lost_03
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Pistol
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 1
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 518.7751
Objectives[5]mission_Actors[1]positionY = 3107.031
Objectives[5]mission_Actors[1]positionZ = 40.54459
Objectives[5]mission_Actors[1]Heading = 45
Objectives[5]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Pistol
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 1
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 501.2425
Objectives[5]mission_Actors[2]positionY = 3104.048
Objectives[5]mission_Actors[2]positionZ = 40.4657
Objectives[5]mission_Actors[2]Heading = 110.7698
Objectives[5]mission_Actors[2]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Pistol
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 1
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = 508.6393
Objectives[5]mission_Actors[3]positionY = 3108.144
Objectives[5]mission_Actors[3]positionZ = 40.60384
Objectives[5]mission_Actors[3]Heading = 90.76965
Objectives[5]mission_Actors[3]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 200
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Pistol
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 0
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = 534.0986
Objectives[5]mission_Actors[4]positionY = 3079.048
Objectives[5]mission_Actors[4]positionZ = 40.42969
Objectives[5]mission_Actors[4]Heading = 185.0001
Objectives[5]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 200
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = Pistol
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = 537.7178
Objectives[5]mission_Actors[5]positionY = 3079.249
Objectives[5]mission_Actors[5]positionZ = 40.32755
Objectives[5]mission_Actors[5]Heading = 185.0001
Objectives[5]mission_Actors[5]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 200
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Pistol
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 1
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = 541.4678
Objectives[5]mission_Actors[6]positionY = 3106.836
Objectives[5]mission_Actors[6]positionZ = 40.30587
Objectives[5]mission_Actors[6]Heading = 335.7631
Objectives[5]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = True
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 200
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = Pistol
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 1
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = 538.0516
Objectives[5]mission_Actors[7]positionY = 3099.555
Objectives[5]mission_Actors[7]positionZ = 40.46504
Objectives[5]mission_Actors[7]Heading = 105
Objectives[5]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = True
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 200
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = Pistol
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 1
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 538.1597
Objectives[5]mission_Actors[8]positionY = 3090.595
Objectives[5]mission_Actors[8]positionZ = 40.37452
Objectives[5]mission_Actors[8]Heading = 65.00002
Objectives[5]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[8]Relationship_Group = Enemy1
Objectives[5]mission_Actors[8]AddBlip = True
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 200
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = Pistol
Objectives[5]mission_Actors[8]Variation = Random
Objectives[5]mission_Actors[8]Task = 1
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = 522.2357
Objectives[5]mission_Actors[9]positionY = 3091.667
Objectives[5]mission_Actors[9]positionZ = 40.46613
Objectives[5]mission_Actors[9]Heading = 315.7631
Objectives[5]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[9]Relationship_Group = Enemy1
Objectives[5]mission_Actors[9]AddBlip = True
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 200
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = Pistol
Objectives[5]mission_Actors[9]Variation = Random
Objectives[5]mission_Actors[9]Task = 1
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = 528.9999
Objectives[5]mission_Actors[10]positionY = 3095.93
Objectives[5]mission_Actors[10]positionZ = 40.46526
Objectives[5]mission_Actors[10]Heading = 10.76326
Objectives[5]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[10]Relationship_Group = Enemy1
Objectives[5]mission_Actors[10]AddBlip = True
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 200
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = True
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = Pistol
Objectives[5]mission_Actors[10]Variation = Random
Objectives[5]mission_Actors[10]Task = 1
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = 531.0554
Objectives[5]mission_Actors[11]positionY = 3089.448
Objectives[5]mission_Actors[11]positionZ = 40.46517
Objectives[5]mission_Actors[11]Heading = 210
Objectives[5]mission_Actors[11]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[11]Relationship_Group = Enemy1
Objectives[5]mission_Actors[11]AddBlip = True
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 200
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = True
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = Pistol
Objectives[5]mission_Actors[11]Variation = Random
Objectives[5]mission_Actors[11]Task = 1
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = 514.5308
Objectives[5]mission_Actors[12]positionY = 3098.924
Objectives[5]mission_Actors[12]positionZ = 45.00439
Objectives[5]mission_Actors[12]Heading = 220.0001
Objectives[5]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[12]Relationship_Group = Enemy1
Objectives[5]mission_Actors[12]AddBlip = True
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 100
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Stationary
Objectives[5]mission_Actors[12]weapon = Pistol
Objectives[5]mission_Actors[12]Variation = Random
Objectives[5]mission_Actors[12]Task = 0
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = 524.5276
Objectives[5]mission_Actors[13]positionY = 3086.053
Objectives[5]mission_Actors[13]positionZ = 44.70816
Objectives[5]mission_Actors[13]Heading = 349.9999
Objectives[5]mission_Actors[13]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[13]Relationship_Group = Enemy1
Objectives[5]mission_Actors[13]AddBlip = True
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 100
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Stationary
Objectives[5]mission_Actors[13]weapon = Pistol
Objectives[5]mission_Actors[13]Variation = Random
Objectives[5]mission_Actors[13]Task = 0
Objectives[5]mission_Actors[13]Task_Guard_Range = 5
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 529.0751
Objectives[6]positionY = 3115.467
Objectives[6]positionZ = 39.51295
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 30
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 5
Objectives[6]ObjectiveMessages[0]positionX = 536.5087
Objectives[6]ObjectiveMessages[0]positionY = 3119.281
Objectives[6]ObjectiveMessages[0]positionZ = 39.30139
Objectives[6]ObjectiveMessages[0]Message = Uhhh, Michael? This shit is too heavy to be moved by hand! Any ideas?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[0]Sender = Trevor
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = True
Objectives[6]ObjectiveMessages[0]DelayTime = 2
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 524.3631
Objectives[6]ObjectiveMessages[1]positionY = 3122.229
Objectives[6]ObjectiveMessages[1]positionZ = 39.63898
Objectives[6]ObjectiveMessages[1]Message = They packed it in a crate? Alright, gimme a sec. I'll contact Lamar...
Objectives[6]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[6]ObjectiveMessages[1]Sender = Michael
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 7
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 517.7296
Objectives[6]ObjectiveMessages[2]positionY = 3117.734
Objectives[6]ObjectiveMessages[2]positionZ = 39.6665
Objectives[6]ObjectiveMessages[2]Message = Alright, Lamar tells me that you can use a Cargobob... Uhhhh, do you own one?
Objectives[6]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[6]ObjectiveMessages[2]Sender = Michael
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 15
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = False
Objectives[6]ObjectiveMessages[2]TypeTextMesage = True
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = 517.2302
Objectives[6]ObjectiveMessages[3]positionY = 3125.288
Objectives[6]ObjectiveMessages[3]positionZ = 39.84521
Objectives[6]ObjectiveMessages[3]Message = Hmmm, I should look for a Cargobob. I think the army might have one...
Objectives[6]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[3]Sender = Trevor
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = White
Objectives[6]ObjectiveMessages[3]PlayFromStart = False
Objectives[6]ObjectiveMessages[3]Delay = True
Objectives[6]ObjectiveMessages[3]DelayTime = 22
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = False
Objectives[6]ObjectiveMessages[3]TypeTextMesage = True
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[4]positionX = 512.8076
Objectives[6]ObjectiveMessages[4]positionY = 3123.901
Objectives[6]ObjectiveMessages[4]positionZ = 39.87766
Objectives[6]ObjectiveMessages[4]Message = I think Ron told me about a training exercise they were running not too far from here...
Objectives[6]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[4]Sender = Trevor
Objectives[6]ObjectiveMessages[4]Subject = 
Objectives[6]ObjectiveMessages[4]MessageColor = White
Objectives[6]ObjectiveMessages[4]PlayFromStart = False
Objectives[6]ObjectiveMessages[4]Delay = True
Objectives[6]ObjectiveMessages[4]DelayTime = 27
Objectives[6]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[4]TypeSubtitle = False
Objectives[6]ObjectiveMessages[4]TypeTextMesage = True
Objectives[6]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -831.3774
Objectives[7]positionY = 163.3373
Objectives[7]positionZ = 67.96585
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Random_Spawn_Objective
Objectives[8]positionX = 536.1047
Objectives[8]positionY = 3117.628
Objectives[8]positionZ = 39.31763
Objectives[8]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[8]Random_Actors_Vehicle_Model_Name = daemon
Objectives[8]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[8]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[8]Random_Actors_Weapon_Model_Name = Pistol
Objectives[8]Random_Actors_Passenger = True
Objectives[8]Random_Actors_Fill_With_Occupants = False
Objectives[8]Random_Actors_Max_Count = 1
Objectives[8]Random_Actors_Max_ReSpawn = 2
Objectives[8]Random_Actors_Spawn_End = False
Objectives[8]Random_Actors_Spawn_Actors_Only = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = 535.8233
Objectives[9]positionY = 3120.748
Objectives[9]positionZ = 39.33409
Objectives[9]Random_Actors_Actor_Model_Name = g_f_y_lost_01
Objectives[9]Random_Actors_Vehicle_Model_Name = daemon
Objectives[9]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[9]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[9]Random_Actors_Weapon_Model_Name = Pistol
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = False
Objectives[9]Random_Actors_Max_Count = 1
Objectives[9]Random_Actors_Max_ReSpawn = 2
Objectives[9]Random_Actors_Spawn_End = False
Objectives[9]Random_Actors_Spawn_Actors_Only = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 8
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -1832.592
Objectives[9]mission_Actors[0]positionY = 2499.849
Objectives[9]mission_Actors[0]positionZ = 2.588599
Objectives[9]mission_Actors[0]Heading = 189.9999
Objectives[9]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 200
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = SMG
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 1
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -1829.07
Objectives[9]mission_Actors[1]positionY = 2503.598
Objectives[9]mission_Actors[1]positionZ = 2.451989
Objectives[9]mission_Actors[1]Heading = 220
Objectives[9]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 200
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = SMG
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 1
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -1834.312
Objectives[9]mission_Actors[2]positionY = 2510.009
Objectives[9]mission_Actors[2]positionZ = 2.495822
Objectives[9]mission_Actors[2]Heading = 90.00002
Objectives[9]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = True
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 200
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = SMG
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 1
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -1827.995
Objectives[9]mission_Actors[3]positionY = 2510.361
Objectives[9]mission_Actors[3]positionZ = 2.301875
Objectives[9]mission_Actors[3]Heading = 19.99987
Objectives[9]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = True
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 200
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = SMG
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 1
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -1824.855
Objectives[9]mission_Actors[4]positionY = 2517.886
Objectives[9]mission_Actors[4]positionZ = 2.453471
Objectives[9]mission_Actors[4]Heading = 349.9999
Objectives[9]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = True
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 200
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = SMG
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 1
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -1817.153
Objectives[9]mission_Actors[5]positionY = 2510.592
Objectives[9]mission_Actors[5]positionZ = 2.159054
Objectives[9]mission_Actors[5]Heading = 240
Objectives[9]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = True
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 200
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = SMG
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 1
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = -1831.256
Objectives[9]mission_Actors[6]positionY = 2506.505
Objectives[9]mission_Actors[6]positionZ = 2.241593
Objectives[9]mission_Actors[6]Heading = 164.9999
Objectives[9]mission_Actors[6]String_Name = s_m_y_marine_03
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = True
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 200
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = SMG
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 1
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = -1825.447
Objectives[9]mission_Actors[7]positionY = 2508.555
Objectives[9]mission_Actors[7]positionZ = 2.197701
Objectives[9]mission_Actors[7]Heading = 290.0001
Objectives[9]mission_Actors[7]String_Name = s_m_y_marine_03
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = True
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 200
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = SMG
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 1
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 7
Objectives[9]mission_Vehicles[0]positionX = -1815.105
Objectives[9]mission_Vehicles[0]positionY = 2515.698
Objectives[9]mission_Vehicles[0]positionZ = 2.515628
Objectives[9]mission_Vehicles[0]Heading = 245.5387
Objectives[9]mission_Vehicles[0]Name = Cargobob
Objectives[9]mission_Vehicles[0]Model = cargobob
Objectives[9]mission_Vehicles[0]PrimaryColor = UtilSeaFoamBlue
Objectives[9]mission_Vehicles[0]SecondaryColor = UtilSeaFoamBlue
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 0
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = False
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 0
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[1]positionX = -1838.835
Objectives[9]mission_Vehicles[1]positionY = 2501.246
Objectives[9]mission_Vehicles[1]positionZ = 2.983171
Objectives[9]mission_Vehicles[1]Heading = 350.5319
Objectives[9]mission_Vehicles[1]Name = Cargobob
Objectives[9]mission_Vehicles[1]Model = cargobob
Objectives[9]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[9]mission_Vehicles[1]SecondaryColor = UtilSilver
Objectives[9]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[1]HasPearlescent = False
Objectives[9]mission_Vehicles[1]Livery = 0
Objectives[9]mission_Vehicles[1]DirtLevel = 0
Objectives[9]mission_Vehicles[1]LockedForPlayer = False
Objectives[9]mission_Vehicles[1]Locked = False
Objectives[9]mission_Vehicles[1]Alarm = False
Objectives[9]mission_Vehicles[1]HotWired = False
Objectives[9]mission_Vehicles[1]Invincible = False
Objectives[9]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[1]Remove_After = 0
Objectives[9]mission_Vehicles[1]Survive_Number = 0
Objectives[9]mission_Vehicles[1]Failed_Text = 
Objectives[9]mission_Vehicles[2]positionX = -1825.827
Objectives[9]mission_Vehicles[2]positionY = 2498.124
Objectives[9]mission_Vehicles[2]positionZ = 2.646155
Objectives[9]mission_Vehicles[2]Heading = 241.741
Objectives[9]mission_Vehicles[2]Name = Rhino Tank
Objectives[9]mission_Vehicles[2]Model = rhino
Objectives[9]mission_Vehicles[2]PrimaryColor = UtilSilver
Objectives[9]mission_Vehicles[2]SecondaryColor = UtilSilver
Objectives[9]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[2]HasPearlescent = False
Objectives[9]mission_Vehicles[2]Livery = 0
Objectives[9]mission_Vehicles[2]DirtLevel = 0
Objectives[9]mission_Vehicles[2]LockedForPlayer = False
Objectives[9]mission_Vehicles[2]Locked = False
Objectives[9]mission_Vehicles[2]Alarm = False
Objectives[9]mission_Vehicles[2]HotWired = False
Objectives[9]mission_Vehicles[2]Invincible = False
Objectives[9]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[2]Remove_After = 0
Objectives[9]mission_Vehicles[2]Survive_Number = 0
Objectives[9]mission_Vehicles[2]Failed_Text = 
Objectives[9]mission_Vehicles[3]positionX = -1821.775
Objectives[9]mission_Vehicles[3]positionY = 2502.85
Objectives[9]mission_Vehicles[3]positionZ = 2.169863
Objectives[9]mission_Vehicles[3]Heading = 60.2781
Objectives[9]mission_Vehicles[3]Name = Barracks
Objectives[9]mission_Vehicles[3]Model = barracks
Objectives[9]mission_Vehicles[3]PrimaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[3]SecondaryColor = MetallicBeechwood
Objectives[9]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[3]HasPearlescent = False
Objectives[9]mission_Vehicles[3]Livery = 0
Objectives[9]mission_Vehicles[3]DirtLevel = 0
Objectives[9]mission_Vehicles[3]LockedForPlayer = False
Objectives[9]mission_Vehicles[3]Locked = False
Objectives[9]mission_Vehicles[3]Alarm = False
Objectives[9]mission_Vehicles[3]HotWired = False
Objectives[9]mission_Vehicles[3]Invincible = False
Objectives[9]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[3]Remove_After = 0
Objectives[9]mission_Vehicles[3]Survive_Number = 0
Objectives[9]mission_Vehicles[3]Failed_Text = 
Objectives[9]mission_Vehicles[4]positionX = -1818.238
Objectives[9]mission_Vehicles[4]positionY = 2506.567
Objectives[9]mission_Vehicles[4]positionZ = 2.05766
Objectives[9]mission_Vehicles[4]Heading = 60.2731
Objectives[9]mission_Vehicles[4]Name = Barracks
Objectives[9]mission_Vehicles[4]Model = barracks
Objectives[9]mission_Vehicles[4]PrimaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[4]SecondaryColor = MetallicBeechwood
Objectives[9]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[4]HasPearlescent = False
Objectives[9]mission_Vehicles[4]Livery = 0
Objectives[9]mission_Vehicles[4]DirtLevel = 0
Objectives[9]mission_Vehicles[4]LockedForPlayer = False
Objectives[9]mission_Vehicles[4]Locked = False
Objectives[9]mission_Vehicles[4]Alarm = False
Objectives[9]mission_Vehicles[4]HotWired = False
Objectives[9]mission_Vehicles[4]Invincible = False
Objectives[9]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[4]Remove_After = 0
Objectives[9]mission_Vehicles[4]Survive_Number = 0
Objectives[9]mission_Vehicles[4]Failed_Text = 
Objectives[9]mission_Vehicles[5]positionX = -1834.182
Objectives[9]mission_Vehicles[5]positionY = 2515.882
Objectives[9]mission_Vehicles[5]positionZ = 2.994198
Objectives[9]mission_Vehicles[5]Heading = 65.06923
Objectives[9]mission_Vehicles[5]Name = APC
Objectives[9]mission_Vehicles[5]Model = apc
Objectives[9]mission_Vehicles[5]PrimaryColor = MetallicBlack
Objectives[9]mission_Vehicles[5]SecondaryColor = MetallicBlack
Objectives[9]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[5]HasPearlescent = False
Objectives[9]mission_Vehicles[5]Livery = -1
Objectives[9]mission_Vehicles[5]DirtLevel = 0
Objectives[9]mission_Vehicles[5]LockedForPlayer = False
Objectives[9]mission_Vehicles[5]Locked = False
Objectives[9]mission_Vehicles[5]Alarm = False
Objectives[9]mission_Vehicles[5]HotWired = False
Objectives[9]mission_Vehicles[5]Invincible = False
Objectives[9]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[5]Remove_After = 0
Objectives[9]mission_Vehicles[5]Survive_Number = 0
Objectives[9]mission_Vehicles[5]Failed_Text = 
Objectives[9]mission_Vehicles[6]positionX = -1829.886
Objectives[9]mission_Vehicles[6]positionY = 2520.823
Objectives[9]mission_Vehicles[6]positionZ = 2.918863
Objectives[9]mission_Vehicles[6]Heading = 65.00363
Objectives[9]mission_Vehicles[6]Name = APC
Objectives[9]mission_Vehicles[6]Model = apc
Objectives[9]mission_Vehicles[6]PrimaryColor = MetallicBlack
Objectives[9]mission_Vehicles[6]SecondaryColor = MetallicBlack
Objectives[9]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[6]HasPearlescent = False
Objectives[9]mission_Vehicles[6]Livery = -1
Objectives[9]mission_Vehicles[6]DirtLevel = 0
Objectives[9]mission_Vehicles[6]LockedForPlayer = False
Objectives[9]mission_Vehicles[6]Locked = False
Objectives[9]mission_Vehicles[6]Alarm = False
Objectives[9]mission_Vehicles[6]HotWired = False
Objectives[9]mission_Vehicles[6]Invincible = False
Objectives[9]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[6]Remove_After = 0
Objectives[9]mission_Vehicles[6]Survive_Number = 0
Objectives[9]mission_Vehicles[6]Failed_Text = 
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Find a Cargobob and deliver the Weed Crate to Lamar.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 846.978
Objectives[10]positionY = 1283.617
Objectives[10]positionZ = 358.5975
Objectives[10]Heading = 2990
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = True
Objectives[10]mission_ActorsCount = 2
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 841.8561
Objectives[10]mission_Actors[0]positionY = 1285.061
Objectives[10]mission_Actors[0]positionZ = 359.8274
Objectives[10]mission_Actors[0]Heading = 265.7762
Objectives[10]mission_Actors[0]String_Name = p_franklin_02
Objectives[10]mission_Actors[0]Relationship_Group = Friend
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = True
Objectives[10]mission_Actors[0]SetHealth = 4000
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = 966099553
Objectives[10]mission_Actors[0]Variation = Default
Objectives[10]mission_Actors[0]Task = 3
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 842.7845
Objectives[10]mission_Actors[1]positionY = 1286.042
Objectives[10]mission_Actors[1]positionZ = 359.7218
Objectives[10]mission_Actors[1]Heading = 240.7861
Objectives[10]mission_Actors[1]String_Name = ig_lamardavis_02
Objectives[10]mission_Actors[1]Relationship_Group = Friend
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = True
Objectives[10]mission_Actors[1]SetHealth = 4000
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = 966099553
Objectives[10]mission_Actors[1]Variation = Custom
Objectives[10]mission_Actors[1]Task = 3
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[10]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[10]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[10]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[10]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[10]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[10]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = 846.1371
Objectives[10]mission_Vehicles[0]positionY = 1288.518
Objectives[10]mission_Vehicles[0]positionZ = 358.6843
Objectives[10]mission_Vehicles[0]Heading = 126.4995
Objectives[10]mission_Vehicles[0]Name = Thrax
Objectives[10]mission_Vehicles[0]Model = thrax
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[10]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = -1
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = True
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

